The value of the online game content market in Japan amounted to more than 1.4 trillion Japanese yen as of fiscal year 2019. The market size of online game content consistently increased in recent years and strongly contributed to the expansion of the video game content market as a whole. Online game content was forecast to reach almost 1.5 trillion yen by fiscal year 2021.
Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen)
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Sega Sammy. (December 31, 2020). Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) [Graph]. In Statista. Retrieved June 11, 2024, from https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. "Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen)." Chart. December 31, 2020. Statista. Accessed June 11, 2024. https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. (2020). Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen). Statista. Statista Inc.. Accessed: June 11, 2024. https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. "Value of The Online Game Content Market in Japan from Fiscal Year 2013 to 2019 with a Forecast until 2021 (in Billion Japanese Yen)." Statista, Statista Inc., 31 Dec 2020, https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy, Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) Statista, https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/ (last visited June 11, 2024)
Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) [Graph], Sega Sammy, December 31, 2020. [Online]. Available: https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/